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UE3:SoundNodeAmbient (UT3)

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UT3 Object >> SoundNode >> SoundNodeAmbient

Contents

Package: 
Engine
Direct subclass:
SoundNodeAmbientNonLoop
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'SoundNodeAmbient'

[edit] bAttenuate

Type: bool


Default value: True

[edit] bAttenuateWithLowPassFilter

Type: bool


[edit] bSpatialize

Type: bool


Default value: True

[edit] DistanceModel

Type: SoundNodeAttenuation.SoundDistanceModel


[edit] LPFMaxRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionLPFMaxRadius
LookupTable
  1. 2500.0
  2. 2500.0
  3. 2500.0
  4. 2500.0
  5. 2500.0
  6. 2500.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

[edit] LPFMinRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionLPFMinRadius
LookupTable
  1. 1500.0
  2. 1500.0
  3. 1500.0
  4. 1500.0
  5. 1500.0
  6. 1500.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

[edit] MaxRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionMaxRadius
LookupTable
  1. 5000.0
  2. 5000.0
  3. 5000.0
  4. 5000.0
  5. 5000.0
  6. 5000.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

[edit] MinRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionMinRadius
LookupTable
  1. 400.0
  2. 400.0
  3. 400.0
  4. 400.0
  5. 400.0
  6. 400.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

[edit] PitchModulation

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionPitch
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
  5. 1.0
  6. 1.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

[edit] VolumeModulation

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionVolume
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
  5. 1.0
  6. 1.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

[edit] Wave

Type: SoundNodeWave