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UE3:SpeedTreeComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> SpeedTreeComponent

Contents

Package: 
Engine
This class in other games:
UDK

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[edit] Properties

[edit] Property group 'SpeedTree'

[edit] BillboardMaterial

Type: MaterialInterface

Billboard material.

[edit] BranchMaterial

Type: MaterialInterface

Branch material.

[edit] bUseBillboards

Type: bool

Whether billboards are drawn at the lowest LOD or not.

Default value: True

[edit] bUseBranches

Type: bool

Whether to draw branches or not.

Default value: True

[edit] bUseFronds

Type: bool

Whether to draw fronds or not.

Default value: True

[edit] bUseLeaves

Type: bool

Whether to draw leaves or not.

Default value: True

[edit] FrondMaterial

Type: MaterialInterface

Frond material.

[edit] LeafMaterial

Type: MaterialInterface

Leaf material.

[edit] LodFarDistance

Type: float

The distance for the lowest detail tree.

Default value: 3000.0

[edit] LodLevelOverride

Type: float

the tree will use this LOD level (0.0 - 1.0). If -1.0, the tree will calculate its LOD normally.

Default value: 1.0

[edit] LodNearDistance

Type: float

The distance for the most detailed tree.

Default value: 500.0

[edit] SpeedTree

Type: SpeedTree

Modifiers: const

USpeedTree resource.

[edit] Internal variables

[edit] BillboardLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's billboard light-map.

[edit] BranchAndFrondLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's branch and frond light-map.

[edit] LeafCardLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's leaf card light-map.

[edit] LeafMeshLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's leaf mesh light-map.

[edit] RotationOnlyMatrix

Type: Object.Matrix

Modifiers: native, private, const

The component's rotation matrix (for arbitrary rotations with wind)

[edit] SpeedTreeIcon

Type: Texture2D

Modifiers: editoronly, private

Icon texture.

Default value: Texture2D'EditorResources.SpeedTreeLogo'

[edit] StaticLights

Type: array<SpeedTreeStaticLight>

Modifiers: private, const

Static lights array.

[edit] WindMatrixOffset

Type: float

Modifiers: native, private, const

The component's random wind matrix offset

[edit] Default values

Property Value
bAcceptsLights True
BlockActors True
BlockNonZeroExtent True
BlockRigidBody True
BlockZeroExtent True
bUseAsOccluder True
bUsePrecomputedShadows True
CastShadow True
CollideActors True

[edit] Structs

[edit] LightMapRef

pointer Reference 

[edit] SpeedTreeStaticLight

Modifiers: native

The static lighting for a single light's affect on the component.

Object.Guid Guid 
ShadowMap1D BranchAndFrondShadowMap 
ShadowMap1D LeafMeshShadowMap 
ShadowMap1D LeafCardShadowMap 
ShadowMap1D BillboardShadowMap