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UE3:SpeedTreeComponent (UT3)
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| Object >> Component >> ActorComponent >> PrimitiveComponent >> SpeedTreeComponent |
Contents |
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[edit] Properties
[edit] Property group 'SpeedTree'
[edit] BillboardMaterial
Type: MaterialInterface
Billboard material.
[edit] BranchMaterial
Type: MaterialInterface
Branch material.
[edit] bUseBillboards
Type: bool
Whether billboards are drawn at the lowest LOD or not.
Default value: True
[edit] bUseBranches
Type: bool
Whether to draw branches or not.
Default value: True
[edit] bUseFronds
Type: bool
Whether to draw fronds or not.
Default value: True
[edit] bUseLeaves
Type: bool
Whether to draw leaves or not.
Default value: True
[edit] FrondMaterial
Type: MaterialInterface
Frond material.
[edit] LeafMaterial
Type: MaterialInterface
Leaf material.
[edit] LodFarDistance
Type: float
The distance for the lowest detail tree.
Default value: 3000.0
[edit] LodLevelOverride
Type: float
the tree will use this LOD level (0.0 - 1.0). If -1.0, the tree will calculate its LOD normally.
Default value: 1.0
[edit] LodNearDistance
Type: float
The distance for the most detailed tree.
Default value: 500.0
[edit] SpeedTree
Type: SpeedTree
Modifiers: const
USpeedTree resource.
[edit] Internal variables
[edit] BillboardLightMap
Type: LightMapRef
Modifiers: native, private, const
The component's billboard light-map.
[edit] BranchAndFrondLightMap
Type: LightMapRef
Modifiers: native, private, const
The component's branch and frond light-map.
[edit] LeafCardLightMap
Type: LightMapRef
Modifiers: native, private, const
The component's leaf card light-map.
[edit] LeafMeshLightMap
Type: LightMapRef
Modifiers: native, private, const
The component's leaf mesh light-map.
[edit] RotationOnlyMatrix
Type: Object.Matrix
Modifiers: native, private, const
The component's rotation matrix (for arbitrary rotations with wind)
[edit] SpeedTreeIcon
Type: Texture2D
Modifiers: editoronly, private
Icon texture.
Default value: Texture2D'EditorResources.SpeedTreeLogo'
[edit] StaticLights
Type: array<SpeedTreeStaticLight>
Modifiers: private, const
Static lights array.
[edit] WindMatrixOffset
Type: float
Modifiers: native, private, const
The component's random wind matrix offset
[edit] Default values
| Property | Value |
|---|---|
| bAcceptsLights | True |
| BlockActors | True |
| BlockNonZeroExtent | True |
| BlockRigidBody | True |
| BlockZeroExtent | True |
| bUseAsOccluder | True |
| bUsePrecomputedShadows | True |
| CastShadow | True |
| CollideActors | True |
[edit] Structs
[edit] LightMapRef
- pointer Reference
[edit] SpeedTreeStaticLight
Modifiers: native
The static lighting for a single light's affect on the component.
- Object.Guid Guid
- ShadowMap1D BranchAndFrondShadowMap
- ShadowMap1D LeafMeshShadowMap
- ShadowMap1D LeafCardShadowMap
- ShadowMap1D BillboardShadowMap
