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UE3:SpeedTree (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> SpeedTree |
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[edit] Properties
[edit] Property group 'Lighting'
[edit] LeafStaticShadowOpacity
Type: float
The probability of a shadow ray being blocked by the leaf material.
Default value: 0.5
[edit] Property group 'Material'
[edit] BillboardMaterial
Type: MaterialInterface
Billboard material.
[edit] BranchMaterial
Type: MaterialInterface
Branch material.
[edit] FrondMaterial
Type: MaterialInterface
Frond material.
[edit] LeafMaterial
Type: MaterialInterface
Leaf material.
[edit] Property group 'SpeedTree'
[edit] RandomSeed
Type: int
Random seed for tree creation.
Default value: 1
[edit] Sink
Type: float
Sink the tree partially underground.
[edit] Property group 'Wind'
[edit] BranchExponent
Type: float
Default value: 1.0
[edit] BranchHorizontal_HighWindAngle
Type: float
Default value: 3.0
[edit] BranchHorizontal_HighWindSpeed
Type: float
Default value: 1.5
[edit] BranchHorizontal_LowWindAngle
Type: float
Default value: 3.0
[edit] BranchHorizontal_LowWindSpeed
Type: float
Default value: 1.5
[edit] BranchVertical_HighWindAngle
Type: float
Default value: 4.0
[edit] BranchVertical_HighWindSpeed
Type: float
Default value: 2.0
[edit] BranchVertical_LowWindAngle
Type: float
Default value: 4.0
[edit] BranchVertical_LowWindSpeed
Type: float
Default value: 2.0
[edit] Gusting_Frequency
Type: float
Default value: 0.4
[edit] Gusting_MaxDuration
Type: float
Default value: 15.0
[edit] Gusting_MaxStrength
Type: float
Default value: 1.25
[edit] Gusting_MinDuration
Type: float
Default value: 2.0
[edit] Gusting_MinStrength
Type: float
Default value: 0.25
[edit] LeafExponent
Type: float
Default value: 1.0
[edit] LeafRocking_HighWindAngle
Type: float
Default value: 5.0
[edit] LeafRocking_HighWindSpeed
Type: float
Default value: 3.0
[edit] LeafRocking_LowWindAngle
Type: float
Default value: 5.0
[edit] LeafRocking_LowWindSpeed
Type: float
Default value: 1.0
[edit] LeafRustling_HighWindAngle
Type: float
Default value: 5.0
[edit] LeafRustling_HighWindSpeed
Type: float
Default value: 15.0
[edit] LeafRustling_LowWindAngle
Type: float
Default value: 7.0
[edit] LeafRustling_LowWindSpeed
Type: float
Default value: 0.1
[edit] MaxBendAngle
Type: float
Default value: 35.0
[edit] Response
Type: float
Default value: 0.1
[edit] ResponseLimiter
Type: float
Default value: 0.01
[edit] Internal variables
[edit] SRH
Type: pointer{class FSpeedTreeResourceHelper}
Modifiers: duplicatetransient, native, const
Helper object to allow SpeedTree to be script exposed.
