There is no spoon

UE3:SpeedTree (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> SpeedTree

Contents

Package: 
Engine
This class in other games:
UDK

null

[edit] Properties

[edit] Property group 'Lighting'

[edit] LeafStaticShadowOpacity

Type: float

The probability of a shadow ray being blocked by the leaf material.

Default value: 0.5

[edit] Property group 'Material'

[edit] BillboardMaterial

Type: MaterialInterface

Billboard material.

[edit] BranchMaterial

Type: MaterialInterface

Branch material.

[edit] FrondMaterial

Type: MaterialInterface

Frond material.

[edit] LeafMaterial

Type: MaterialInterface

Leaf material.

[edit] Property group 'SpeedTree'

[edit] RandomSeed

Type: int

Random seed for tree creation.

Default value: 1

[edit] Sink

Type: float

Sink the tree partially underground.

[edit] Property group 'Wind'

[edit] BranchExponent

Type: float


Default value: 1.0

[edit] BranchHorizontal_HighWindAngle

Type: float


Default value: 3.0

[edit] BranchHorizontal_HighWindSpeed

Type: float


Default value: 1.5

[edit] BranchHorizontal_LowWindAngle

Type: float


Default value: 3.0

[edit] BranchHorizontal_LowWindSpeed

Type: float


Default value: 1.5

[edit] BranchVertical_HighWindAngle

Type: float


Default value: 4.0

[edit] BranchVertical_HighWindSpeed

Type: float


Default value: 2.0

[edit] BranchVertical_LowWindAngle

Type: float


Default value: 4.0

[edit] BranchVertical_LowWindSpeed

Type: float


Default value: 2.0

[edit] Gusting_Frequency

Type: float


Default value: 0.4

[edit] Gusting_MaxDuration

Type: float


Default value: 15.0

[edit] Gusting_MaxStrength

Type: float


Default value: 1.25

[edit] Gusting_MinDuration

Type: float


Default value: 2.0

[edit] Gusting_MinStrength

Type: float


Default value: 0.25

[edit] LeafExponent

Type: float


Default value: 1.0

[edit] LeafRocking_HighWindAngle

Type: float


Default value: 5.0

[edit] LeafRocking_HighWindSpeed

Type: float


Default value: 3.0

[edit] LeafRocking_LowWindAngle

Type: float


Default value: 5.0

[edit] LeafRocking_LowWindSpeed

Type: float


Default value: 1.0

[edit] LeafRustling_HighWindAngle

Type: float


Default value: 5.0

[edit] LeafRustling_HighWindSpeed

Type: float


Default value: 15.0

[edit] LeafRustling_LowWindAngle

Type: float


Default value: 7.0

[edit] LeafRustling_LowWindSpeed

Type: float


Default value: 0.1

[edit] MaxBendAngle

Type: float


Default value: 35.0

[edit] Response

Type: float


Default value: 0.1

[edit] ResponseLimiter

Type: float


Default value: 0.01

[edit] Internal variables

[edit] SRH

Type: pointer{class FSpeedTreeResourceHelper}

Modifiers: duplicatetransient, native, const

Helper object to allow SpeedTree to be script exposed.