There is no spoon
UE3:StaticMeshComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> StaticMeshComponent |
Contents |
- Package:
- Engine
- Known direct subclasses:
- CoverMeshComponent, MaterialEditorMeshComponent, StaticMeshEditorComponent, UTGibStaticMeshComponent
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'AdvancedLighting'
[edit] bUseSubDivisions
Type: bool
Modifiers: const
Whether to use subdivisions or just the triangle's vertices.
Default value: True
[edit] MaxSubDivisions
Type: int
Modifiers: const
Maximum number of subdivisions.
Default value: 8
[edit] MinSubDivisions
Type: int
Modifiers: const
Minimum number of subdivisions, needs to be at least 2.
Default value: 2
[edit] SubDivisionStepSize
Type: int
Modifiers: const
Subdivision step size for static vertex lighting.
Default value: 16
[edit] Property group 'StaticMeshComponent'
[edit] bIgnoreInstanceForTextureStreaming
Type: bool
Ignore this instance of this static mesh when calculating streaming information. This can be useful when doing things like applying character textures to static geometry, to avoid them using distance-based streaming.
[edit] bOverrideLightMapResolution
Type: bool
Modifiers: const
Whether to override the lightmap resolution defined in the static mesh
Default value: True
[edit] OverriddenLightMapResolution
Type: int
Modifiers: const
Light map resolution used if bOverrideLightMapResolution is TRUE
[edit] StaticMesh
Type: StaticMesh
Modifiers: const
[edit] WireframeColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 0 |
[edit] Internal variables
[edit] ForcedLodModel
Type: int
if 0, auto-select LOD level. if >0, force to (ForcedLodModel-1)
[edit] IrrelevantLights
Type: array<Object.Guid>
Modifiers: const
[edit] LODData
Type: array<StaticMeshComponentLODInfo>
Modifiers: native, private, const
[edit] PreviousLODLevel
Type: int
Previous LOD level
[edit] Default values
| Property | Value |
|---|---|
| bAcceptsDecals | True |
| BlockActors | True |
| BlockNonZeroExtent | True |
| BlockRigidBody | True |
| BlockZeroExtent | True |
| bUsePrecomputedShadows | True |
| CollideActors | True |
| TickGroup | TG_PreAsyncWork |
[edit] Structs
[edit] StaticMeshComponentLODInfo
- array<ShadowMap2D> ShadowMaps
- array<Object> ShadowVertexBuffers
- pointer{FLightMap} LightMap
[edit] Native functions
[edit] SetStaticMesh
Change the StaticMesh used by this instance.
