Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:TeamChatProxy (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> PlayerController >> Admin >> MessagingSpectator >> TeamChatProxy |
Contents |
- Package:
- WebAdmin
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Provides a proxy for team chat
Copyright 2008 Epic Games, Inc. All Rights Reserved
Author: Michiel 'elmuerte' Hendriks
[edit] Properties
[edit] receivers
Type: array<delegate<MessagingSpectator.ReceiveMessage> >
[edit] Subobjects
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: MessagingSpectator.CollisionCylinder
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: MessagingSpectator.Sprite
No new values.
[edit] Functions
[edit] Events
[edit] TeamMessage
reliable client event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional float MsgLifeTime)
Overrides: MessagingSpectator.TeamMessage
[edit] Other instance functions
[edit] AddReceiver
function AddReceiver (delegate<MessagingSpectator.ReceiveMessage> ReceiveMessageDelegate)
[edit] ClearReceiver
function ClearReceiver (delegate<MessagingSpectator.ReceiveMessage> ReceiveMessageDelegate)
[edit] InitPlayerReplicationInfo
function InitPlayerReplicationInfo ()
Overrides: MessagingSpectator.InitPlayerReplicationInfo
spawns and initializes the PlayerReplicationInfo for this Controller
