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UE3:TeamChatProxy (UT3)

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UT3 Object >> Actor >> Controller >> PlayerController >> Admin >> MessagingSpectator >> TeamChatProxy

Contents

Package: 
WebAdmin

Provides a proxy for team chat

Copyright 2008 Epic Games, Inc. All Rights Reserved

Author: Michiel 'elmuerte' Hendriks

[edit] Properties

[edit] receivers

Type: array<delegate<MessagingSpectator.ReceiveMessage> >


[edit] Subobjects

[edit] CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: MessagingSpectator.CollisionCylinder

No new values.

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: MessagingSpectator.Sprite

No new values.

[edit] Functions

[edit] Events

[edit] TeamMessage

reliable client event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional float MsgLifeTime)

Overrides: MessagingSpectator.TeamMessage


[edit] Other instance functions

[edit] AddReceiver

function AddReceiver (delegate<MessagingSpectator.ReceiveMessageReceiveMessageDelegate)


[edit] ClearReceiver

function ClearReceiver (delegate<MessagingSpectator.ReceiveMessageReceiveMessageDelegate)


[edit] InitPlayerReplicationInfo

function InitPlayerReplicationInfo ()

Overrides: MessagingSpectator.InitPlayerReplicationInfo

spawns and initializes the PlayerReplicationInfo for this Controller