Mostly Harmless
UE3:TerrainMaterial (UDK)
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| Object >> TerrainMaterial |
Contents |
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[edit] Properties
[edit] Property group 'Displacement'
[edit] DisplacementMap
Type: Texture2D
Grayscale image to move vertices of the terrain along the surface normal.
[edit] DisplacementScale
Type: float
The amount to sacle the displacement texture by.
Default value: 0.25
[edit] Property group 'Foliage'
[edit] FoliageMeshes
Type: array<TerrainFoliageMesh>
Foliage meshes to apply (optional).
[edit] Property group 'Material'
[edit] MappingPanU
Type: float
Offset to apply to the mapping along U.
[edit] MappingPanV
Type: float
Offset to apply to the mapping along V.
[edit] MappingRotation
Type: float
Rotation to apply to the mapping.
[edit] MappingScale
Type: float
Uniform scale to apply to the mapping.
Default value: 4.0
[edit] MappingType
Type: ETerrainMappingType
Determines the mapping place to use on the terrain.
[edit] Material
Type: MaterialInterface
The Material to apply to the terrain.
[edit] Internal variables
[edit] LocalToMapping
Type: Object.Matrix
[edit] Enums
[edit] ETerrainMappingType
- TMT_Auto
- TMT_XY
- TMT_XZ
- TMT_YZ
[edit] Structs
[edit] TerrainFoliageMesh
Modifiers: native
- StaticMesh StaticMesh
- The static mesh to use as the foliage piece.
- MaterialInterface Material
- The material to apply to the mesh, overriding the one assigned to it (optional).
- int Density
- The number of meshes per quad.
- float MaxDrawRadius
- The furthest away you will see a mesh.
- float MinTransitionRadius
- How far away will the mesh cease to blend/scale in.
- float MinScale
- Minimum scale to apply to an instance of the mesh.
- float MaxScale
- Maximum scale to apply to an instance of the mesh.
- float MinUniformScale
- Minimum scale to apply to all instances of the mesh.
- float MaxUniformScale
- Maximum scale to apply to all instances of the mesh.
- float MinThinningRadius
- How far away to start thinning out the meshes.
- int Seed
- Sets the random distribution of the instances.
- float SwayScale
- Multiplier for wind resources.
- float AlphaMapThreshold
- The weight of the terrain material above which the foliage is spawned.
- float SlopeRotationBlend
- The amount to rotate the mesh to match the slope of the terrain
where it is being placed. If 1.0, the mesh will match the slope exactly.
Default values:
| Property | Value |
|---|---|
| MaxDrawRadius | 1024.0 |
| MaxScale | 1.0 |
| MaxUniformScale | 1.0 |
| MinScale | 1.0 |
| MinThinningRadius | 1024.0 |
| MinUniformScale | 1.0 |
| SwayScale | 1.0 |
