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UE3:TextureRenderTarget2D (UT3)

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UT3 Object >> Surface >> Texture >> TextureRenderTarget >> TextureRenderTarget2D

Contents

Package: 
Engine
Direct subclass:
ScriptedTexture
This class in other games:
UDK

TextureRenderTarget2D

2D render target texture resource. This can be used as a target for rendering as well as rendered as a regular 2D texture resource.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'TextureRenderTarget2D'

[edit] AddressX

Type: Texture.TextureAddress

The addressing mode to use for the X axis.

[edit] AddressY

Type: Texture.TextureAddress

The addressing mode to use for the Y axis.

[edit] SizeX

Type: int

Modifiers: const

The width of the texture.

[edit] SizeY

Type: int

Modifiers: const

The height of the texture.

[edit] Internal variables

[edit] ClearColor

Type: Object.LinearColor

Modifiers: const

the color the texture is cleared to

Default value:

Member Value
A 1.0
B 0.0
G 1.0
R 0.0

[edit] Format

Type: Texture.EPixelFormat

Modifiers: const

The format of the texture data.

Default value: PF_A8R8G8B8

[edit] Static native functions

[edit] Create

static native noexport final function TextureRenderTarget2D Create (int InSizeX, int InSizeY, optional Texture.EPixelFormat InFormat, optional Object.LinearColor InClearColor, optional bool bOnlyRenderOnce)

creates and initializes a new TextureRenderTarget2D with the requested settings

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