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UE3:TextureRenderTarget2D (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Surface >> Texture >> TextureRenderTarget >> TextureRenderTarget2D |
Contents |
- Package:
- Engine
- Direct subclass:
- ScriptedTexture
- This class in other games:
- UDK
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TextureRenderTarget2D
2D render target texture resource. This can be used as a target for rendering as well as rendered as a regular 2D texture resource.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'TextureRenderTarget2D'
[edit] AddressX
Type: Texture.TextureAddress
The addressing mode to use for the X axis.
[edit] AddressY
Type: Texture.TextureAddress
The addressing mode to use for the Y axis.
[edit] SizeX
Type: int
Modifiers: const
The width of the texture.
[edit] SizeY
Type: int
Modifiers: const
The height of the texture.
[edit] Internal variables
[edit] ClearColor
Type: Object.LinearColor
Modifiers: const
the color the texture is cleared to
Default value:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 0.0 |
| G | 1.0 |
| R | 0.0 |
[edit] Format
Type: Texture.EPixelFormat
Modifiers: const
The format of the texture data.
Default value: PF_A8R8G8B8
[edit] Static native functions
[edit] Create
creates and initializes a new TextureRenderTarget2D with the requested settings
