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UE3:UIAnimationSeq (UT3)
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| Object >> UIRoot >> UIAnimation >> UIAnimationSeq |
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[edit] Properties
[edit] bAbsolutePositioning
Type: bool
If true, any positional changes made using this sequence will be considered as absolute position changes (ie: Move the Archor point to absolute pixel 0.1,0.1 instead of moving it 0.1,0.1 pixels.
[edit] SeqDuration
Type: float
The default duration. PlayUIAnimation can be used to override this
[edit] SeqName
Type: name
The name of this sequence
[edit] Tracks
Type: array<UIAnimation.UIAnimTrack>
Holds a list of Animation Tracks in this sequence
[edit] Native functions
[edit] ApplyAnimation
native function ApplyAnimation (UIObject TargetWidget, int TrackIndex, float Position, int LFI, int NFI, UIAnimation.UIAnimSeqRef AnimRefInst)
Apply this animation. Note, if LFI = NFI this will simply apply the frame without any interpolation
Parameters:
- TargetWidget - The Widget to apply the animation to
- Position - Where in the animation are we
- LFI - The Last Frame Index
- NFI - The Next Frame Index
