Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UIComp_DrawTeamColoredImage (UT3)
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| Object >> Component >> UIComponent >> UIComp_DrawComponents >> UIComp_DrawImage >> UIComp_DrawTeamColoredImage |
- Package:
- UTGame
- Within class:
- UIObject
- Implemented interfaces:
- CustomPropertyItemHandler, UIStyleResolver
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Automatically apply a team color to an image
[edit] Properties
[edit] Property group 'Team'
[edit] EditorTeamIndex
Type: int
For Testing - If we are in the editor, but not in the game, this value will be used
[edit] TeamColors
Type: array<Object.LinearColor>
Holds the colors to use. The last color in the array will be used for non-team games as well as team indexes that are out of range.
Default value, index 0:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 0.05 |
| G | 0.0 |
| R | 3.0 |
Default value, index 1:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 10.0 |
| G | 0.8 |
| R | 0.5 |
Default value, index 2:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 0.5 |
| G | 2.0 |
| R | 4.0 |
