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UE3:UIDataProvider_OnlineFriendMessages (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIDataProvider >> UIDataProvider_OnlinePlayerDataBase >> UIDataProvider_OnlineFriendMessages |
Contents |
- Package:
- Engine
- Implemented interfaces:
- UIListElementCellProvider
- Direct subclass:
- UTUIDataProvider_OnlineFriendMessages
- This class in other games:
- UDK
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This class is responsible for retrieving the friends list from the online subsystem and populating the UI with that data.
[edit] Properties
[edit] bIsFriendInviteCol
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Friend Invitation"
[edit] bWasAcceptedCol
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Friend Was Accepted"
[edit] bWasDeniedCol
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Friend Was Denied"
[edit] LastInviteFrom
Type: string
The person that sent the last invite
[edit] MessageCol
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Message"
[edit] Messages
Type: array<OnlineSubsystem.OnlineFriendMessage>
Gets a copy of the friends messages from the online subsystem
[edit] SendingPlayerNameCol
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Sender's Name"
[edit] Functions
[edit] Events
[edit] OnRegister
Overrides: UIDataProvider_OnlinePlayerDataBase.OnRegister
Binds the player to this provider. Starts the async friends list gathering
Parameters:
- InPlayer - the player that we are retrieving friends for
[edit] OnUnregister
Overrides: UIDataProvider_OnlinePlayerDataBase.OnUnregister
Clears our delegate for getting login change notifications
[edit] Other instance functions
[edit] OnFriendInviteReceived
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the invite
- RequestingPlayer - the player sending the friend request
- RequestingNick - the nick of the player sending the friend request
- Message - the message to display to the recipient
[edit] OnFriendMessageReceived
Handles the notification that a friend message was received
Parameters:
- LocalUserNum - the user that is receiving the message
- SendingPlayer - the player sending the message
- SendingNick - the nick of the player sending the message
- Message - the message to display to the recipient
[edit] OnGameInviteReceived
Handles the notification that a game invite has arrived
Parameters:
- LocalUserNum - the user that is receiving the invite
- InviterName - the nick name of the person sending the invite
[edit] OnLoginChange
Executes a refetching of the friends data when the login for this player changes
[edit] ReadMessages
Copies the messages from the subsystem
