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UE3:UIScriptConsoleScene (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIScene >> UIScriptConsoleScene |
Contents |
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Example of how to setup a scene in unrealscript.
[edit] Properties
[edit] BufferBackground
Type: UIImage
the background for the console
Default value: UIImage'Engine.Default__UIScriptConsoleScene:BufferBackgroundTemplate'
[edit] BufferText
Type: UILabel
the console's buffer text
Default value: UILabel'Engine.Default__UIScriptConsoleScene:BufferTextTemplate'
[edit] CommandRegion
Type: ScriptConsoleEntry
where the text that is currently being typed appears
Default value: ScriptConsoleEntry'Engine.Default__UIScriptConsoleScene:CommandRegionTemplate'
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Position |
|
||||||||
| SceneTag | 'ConsoleScene' |
[edit] Subobjects
[edit] SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UIScene.SceneEventComponent
No new values.
[edit] Functions
[edit] Events
[edit] PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
