There is no spoon

UE3:UIScriptConsoleScene (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UIScriptConsoleScene

Contents

Package: 
Engine
This class in other games:
UT3

Example of how to setup a scene in unrealscript.

[edit] Properties

[edit] BufferBackground

Type: UIImage

the background for the console

Default value: UIImage'Engine.Default__UIScriptConsoleScene:BufferBackgroundTemplate'

[edit] BufferText

Type: UILabel

the console's buffer text

Default value: UILabel'Engine.Default__UIScriptConsoleScene:BufferTextTemplate'

[edit] CommandRegion

Type: ScriptConsoleEntry

where the text that is currently being typed appears

Default value: ScriptConsoleEntry'Engine.Default__UIScriptConsoleScene:CommandRegionTemplate'

[edit] Default values

Property Value
Position
Member Value
ScaleType[2] EVALPOS_PercentageViewport
ScaleType[3] EVALPOS_PercentageViewport
Value[3] 0.75
SceneTag 'ConsoleScene'

[edit] Subobjects

[edit] SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UIScene.SceneEventComponent

No new values.

[edit] Functions

[edit] Events

[edit] PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.

[edit] Other instance functions

[edit] OnCreateChild

function OnCreateChild (UIObject CreatedWidget, UIScreenObject CreatorContainer)