Cogito, ergo sum
UE3:UTActorFactoryVehicle (UT3)
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| Object >> ActorFactory >> ActorFactoryVehicle >> UTActorFactoryVehicle |
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[edit] Properties
[edit] Property group 'UTActorFactoryVehicle'
[edit] bIsOnTrack
Type: bool
if set, vehicle is on a track (so can only move between UTTrackTurretPathNodes)
[edit] bKeyVehicle
Type: bool
if set, force vehicle to be a key vehicle (displayed on map and considered more important by AI)
[edit] bTeamLocked
Type: bool
whether the vehicle starts out locked and can only be used by the owning team
Default value: True
[edit] TeamNum
Type: byte
the number of the team that may use this vehicle
[edit] Default values
| Property | Value |
|---|---|
| VehicleClass | Class'UTGame.UTVehicle' |
