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UE3:UTAirVehicle (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle |
Contents |
- Package:
- UTGame
- Direct subclasses:
- UTVehicle_Cicada, UTVehicle_Fury, UTVehicle_Raptor
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
base class for vehicles that fly or hover
[edit] Properties
[edit] bAutoLand
Type: bool
Default value: True
[edit] ContrailColorParameterName
Type: name
parameter name for contrail color (determined by speed)
Default value: 'ContrailColor'
[edit] ContrailEffectIndices
indices into VehicleEffects array of contrail effects that have their 'ContrailColor' parameter set via C++
[edit] LastRadarLockWarnTime
Type: float
Displayed when enemy raptor fires locked missile at you
[edit] PushForce
Type: float
for AI when landing;
[edit] RadarLockMessage
Type: string
Modifiers: localized
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bCanFly | True | ||||||||||
| bCanStrafe | True | ||||||||||
| bDropDetailWhenDriving | True | ||||||||||
| bEjectPassengersWhenFlipped | False | ||||||||||
| bFindGroundExit | False | ||||||||||
| bFollowLookDir | True | ||||||||||
| bHomingTarget | True | ||||||||||
| bMustBeUpright | False | ||||||||||
| bNoZDampingInAir | False | ||||||||||
| bReducedFallingCollisionDamage | True | ||||||||||
| bTurnInPlace | True | ||||||||||
| bUseAlternatePaths | False | ||||||||||
| IconCoords |
|
||||||||||
| LookForwardDist | 100.0 | ||||||||||
| StayUprightConstraintInstance | RB_ConstraintInstance'UTGame.Default__UTAirVehicle:MyStayUprightConstraintInstance' | ||||||||||
| StayUprightConstraintSetup | RB_StayUprightSetup'UTGame.Default__UTAirVehicle:MyStayUprightSetup' | ||||||||||
| UpsideDownDamagePerSec | 0.0 |
[edit] Subobjects
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTHoverVehicle.CollisionCylinder
No new values.
[edit] MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTHoverVehicle.MyLightEnvironment
No new values.
[edit] MyStayUprightConstraintInstance
Class: Engine.RB_ConstraintInstance
Inherits from: UTHoverVehicle.MyStayUprightConstraintInstance
No new values.
[edit] MyStayUprightSetup
Class: Engine.RB_StayUprightSetup
Inherits from: UTHoverVehicle.MyStayUprightSetup
No new values.
[edit] SVehicleMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTHoverVehicle.SVehicleMesh
No new values.
[edit] Functions
[edit] Native functions
[edit] GetGravityZ
Overrides: Actor.GetGravityZ
Get gravity currently affecting this actor
[edit] Events
[edit] JumpOutCheck
Overrides: UTVehicle.JumpOutCheck
JumpOutCheck() Check if bot wants to jump out of vehicle, which is currently descending towards its destination
[edit] LockOnWarning
Overrides: UTVehicle.LockOnWarning
LockOnWarning() called by seeking missiles to warn vehicle they are incoming
[edit] Other instance functions
[edit] Dodge
Overrides: UTVehicle.Dodge
Stub out the Dodge event. Override if the vehicle needs a dodge
See Pawn::Dodge()
[edit] FastVehicle
Overrides: UTVehicle.FastVehicle
AI hint
[edit] RecommendLongRangedAttack
Overrides: Pawn.RecommendLongRangedAttack
[edit] SetDriving
Overrides: Vehicle.SetDriving
[edit] States
[edit] AutoLanding
state to automatically land when player jumps out while high above land
[edit] AutoLanding.Tick
Overrides: Actor.Tick (global)
[edit] AutoLanding.Died
Overrides: UTVehicle.Died (global)
See Pawn::Died()
[edit] AutoLanding.SetDriving
Overrides: SetDriving (global)
