Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTAmbientSoundComponent (UT3)
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| Object >> Component >> ActorComponent >> AudioComponent >> UTAmbientSoundComponent |
Contents |
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used for gameplay-relevant ambient sounds (e.g. weapon loading sounds)
[edit] Default values
| Property | Value |
|---|---|
| bShouldRemainActiveIfDropped | True |
| bStopWhenOwnerDestroyed | True |
| OcclusionCheckInterval | 1.0 |
[edit] Events
[edit] OcclusionChanged
event OcclusionChanged (bool bNowOccluded)
Overrides: AudioComponent.OcclusionChanged
called when OcclusionCheckInterval > 0.0 and the occlusion status changes
