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UE3:UTAmmo_ShockRifle (UT3)
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| Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTAmmoPickupFactory >> UTAmmo_ShockRifle |
Contents |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Default values
| Property | Value |
|---|---|
| AmmoAmount | 8 |
| MaxDesireability | 0.28 |
| PickupMessage | "Shock Core" |
| PickupSound | SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Shock_Cue' |
| TargetWeapon | Class'UTGame.UTWeap_ShockRifle' |
[edit] Subobjects
[edit] AmmoMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.AmmoMeshComp
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| StaticMesh | StaticMesh'PICKUPS.Ammo_Shock.Mesh.S_Ammo_ShockRifle' | ||||||||
| Translation |
|
[edit] BaseMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.BaseMeshComp
No new values.
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTAmmoPickupFactory.CollisionCylinder
| Property | Value |
|---|---|
| CollisionHeight | 14.4 |
[edit] PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTAmmoPickupFactory.PathRenderer
No new values.
[edit] PickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTAmmoPickupFactory.PickupLightEnvironment
No new values.
