Cogito, ergo sum
UE3:UTAnimBlendBase (UT3)
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| Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase |
Contents |
- Package:
- UTGame
- Direct subclasses:
- UTAnimBlendByFall, UTAnimBlendByHoverboarding, UTAnimBlendByIdle, UTAnimBlendByPhysicsVolume, UTAnimBlendByPhysics, UTAnimBlendByPosture, UTAnimBlendByTurnInPlace, UTAnimBlendByVehicle, UTAnimBlendByWalkerState
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Animation'
[edit] BlendTime
Type: float
How fast show a given child blend in.
Default value: 0.25
[edit] ChildBlendTimes
Also allow for Blend Overrides
[edit] Internal variables
[edit] SliderPosition
Type: float
Modifiers: const
slider position, for animtree editor
[edit] Native functions
[edit] GetAnimDuration
If child is an AnimNodeSequence, find its duration at current play rate.
