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UE3:UTAnimBlendBase (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase

Contents

Package: 
UTGame
Direct subclasses:
UTAnimBlendByFall, UTAnimBlendByHoverboarding, UTAnimBlendByIdle, UTAnimBlendByPhysicsVolume, UTAnimBlendByPhysics, UTAnimBlendByPosture, UTAnimBlendByTurnInPlace, UTAnimBlendByVehicle, UTAnimBlendByWalkerState
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'Animation'

[edit] BlendTime

Type: float

How fast show a given child blend in.

Default value: 0.25

[edit] ChildBlendTimes

Type: array<float>

Also allow for Blend Overrides

[edit] Internal variables

[edit] SliderPosition

Type: float

Modifiers: const

slider position, for animtree editor

[edit] Native functions

[edit] GetAnimDuration

native final function float GetAnimDuration (int ChildIndex)

If child is an AnimNodeSequence, find its duration at current play rate.

[edit] GetBlendTime

native final function float GetBlendTime (int ChildIndex, optional bool bGetDefault)


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