Cogito, ergo sum
UE3:UTAnimBlendByCollision (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone >> UTAnimBlendByCollision |
Contents |
- Package:
- UTGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTAnimBlendByCollision'
[edit] TraceAdjustment
Type: float
The final distance will be adjusted by this amount
Default value: 300.0
[edit] TraceDistance
Type: float
How far forward should we trace
[edit] TraceSocket
Type: name
Name of the socket on the parent mesh to perform the trace from
[edit] Internal variables
[edit] bForceBlend
Type: bool
If true, this node will override the collision setting and force the blend
[edit] bPulseBlend
Type: bool
If true, this node will pulse it's blend one time
[edit] LastHitActor
Type: Actor
Modifiers: transient
Holds a reference to the last actor hit during the trace
[edit] LastHitLocation
Type: Object.Vector
Modifiers: transient
[edit] PulseDelay
Type: float
How long after going to blend do we go back
Default value: 0.33
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| Children[0] |
|
||||
| Children[1] |
|
[edit] Events
[edit] Pulse
event Pulse (float Delay)
