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UE3:UTAnimBlendByCollision (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone >> UTAnimBlendByCollision

Contents

Package: 
UTGame
No known subclasses.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'UTAnimBlendByCollision'

[edit] TraceAdjustment

Type: float

The final distance will be adjusted by this amount

Default value: 300.0

[edit] TraceDistance

Type: float

How far forward should we trace

[edit] TraceSocket

Type: name

Name of the socket on the parent mesh to perform the trace from

[edit] Internal variables

[edit] bForceBlend

Type: bool

If true, this node will override the collision setting and force the blend

[edit] bPulseBlend

Type: bool

If true, this node will pulse it's blend one time

[edit] LastHitActor

Type: Actor

Modifiers: transient

Holds a reference to the last actor hit during the trace

[edit] LastHitLocation

Type: Object.Vector

Modifiers: transient


[edit] PulseDelay

Type: float

How long after going to blend do we go back

Default value: 0.33

[edit] Default values

Property Value
Children[0]
Member Value
Name 'Not Colliding'
Children[1]
Member Value
Name 'Colliding'

[edit] Events

[edit] Pulse

event Pulse (float Delay)


[edit] SetForceBlend

event SetForceBlend (bool bForce, optional float Rate)


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