My program doesn't have bugs. It just develops random features.
UE3:UTAnimBlendByHoverJump (UT3)
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| Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByFall >> UTAnimBlendByHoverJump |
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[edit] Properties
[edit] OwnerHV
Type: UTHoverVehicle
Modifiers: const, transient
[edit] OwnerP
Type: Pawn
Modifiers: const, transient
[edit] Default values
| Property | Value |
|---|---|
| bIgnoreDoubleJumps | True |
