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UE3:UTAnimBlendByWeapon (UDK)
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| Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone >> UTAnimBlendByWeapon |
Contents |
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[edit] Properties
[edit] Property group 'Animation'
[edit] BlendTime
Type: float
Blend Times
Default value: 0.15
[edit] bLooping
Type: bool
Is this weapon playing a looped anim
[edit] LoopingAnim
Type: name
If set, after the fire anim completes this anim is looped instead of looping the fire anim
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| Children[0] |
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| Children[1] |
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[edit] Functions
[edit] Events
[edit] AnimStopFire
event AnimStopFire (optional float SpecialBlendTime)
Blends out the fire animation This event is called automatically for non-looping fire animations; otherwise it must be called manually
[edit] Other instance functions
[edit] AnimFire
function AnimFire (name FireSequence, bool bAutoFire, optional float AnimRate, optional float SpecialBlendTime, optional name LoopSequence)
