Gah - a solution with more questions. – EntropicLqd

UE3:UTAnimBlendByWeapon (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone >> UTAnimBlendByWeapon

Contents

Package: 
UTGame
This class in other games:
UT3


[edit] Properties

[edit] Property group 'Animation'

[edit] BlendTime

Type: float

Blend Times

Default value: 0.15

[edit] bLooping

Type: bool

Is this weapon playing a looped anim

[edit] LoopingAnim

Type: name

If set, after the fire anim completes this anim is looped instead of looping the fire anim

[edit] Default values

Property Value
Children[0]
Member Value
Name 'Not-Firing'
Children[1]
Member Value
Name 'Firing'

[edit] Functions

[edit] Events

[edit] AnimStopFire

event AnimStopFire (optional float SpecialBlendTime)

Blends out the fire animation This event is called automatically for non-looping fire animations; otherwise it must be called manually

[edit] Other instance functions

[edit] AnimFire

function AnimFire (name FireSequence, bool bAutoFire, optional float AnimRate, optional float SpecialBlendTime, optional name LoopSequence)