Mostly Harmless
UE3:UTAnimNodeSequenceByBoneRotation (UT3)
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| Object >> AnimNode >> AnimNodeSequence >> UTAnimNodeSequenceByBoneRotation |
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when this node becomes relevant, it selects an animation from its list based on the rotation of the given bone relative to the rotation of the owning actor
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[edit] Properties
[edit] Property group 'UTAnimNodeSequenceByBoneRotation'
[edit] AnimList
Type: array<AnimByRotation>
[edit] BoneAxis
Type: Object.EAxis
axis of that bone to check
Default value: AXIS_X
[edit] BoneName
Type: name
bone whose direction should be tested
[edit] Structs
[edit] AnimByRotation
list of animations to choose from
- Object.Rotator DesiredRotation
- desired rotation of the bone to play this animation
- name AnimName
- the animation to play
[edit] Events
[edit] OnBecomeRelevant
event OnBecomeRelevant ()
Overrides: AnimNode.OnBecomeRelevant
Get notification that this node has become relevant for the final blend. ie TotalWeight is now > 0
