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UE3:UTAnimNodeSequenceByBoneRotation (UT3)

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UT3 Object >> AnimNode >> AnimNodeSequence >> UTAnimNodeSequenceByBoneRotation

Contents

Package: 
UTGame
This class in other games:
UDK

when this node becomes relevant, it selects an animation from its list based on the rotation of the given bone relative to the rotation of the owning actor

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'UTAnimNodeSequenceByBoneRotation'

[edit] AnimList

Type: array<AnimByRotation>


[edit] BoneAxis

Type: Object.EAxis

axis of that bone to check

Default value: AXIS_X

[edit] BoneName

Type: name

bone whose direction should be tested

[edit] Structs

[edit] AnimByRotation

list of animations to choose from

Object.Rotator DesiredRotation 
desired rotation of the bone to play this animation
name AnimName 
the animation to play

[edit] Events

[edit] OnBecomeRelevant

event OnBecomeRelevant ()

Overrides: AnimNode.OnBecomeRelevant

Get notification that this node has become relevant for the final blend. ie TotalWeight is now > 0

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