Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTAreaNamingVolume (UT3)

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UT3 Object >> Actor >> Brush >> Volume >> UTAreaNamingVolume

Contents

Package: 
UTGame
This class in other games:
UDK

A volume that doesn't do anything except providing a name (via LocationName) for the area of the map it covers. This is a feature all volumes provide, so if another volume already fills out the area, use that instead of adding a separate area naming volume.

[edit] Default values

Property Value
CollisionType COLLIDE_CustomDefault

[edit] Subobjects

[edit] BrushComponent0

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

No new values.