Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTAreaNamingVolume (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
A volume that doesn't do anything except providing a name (via LocationName) for the area of the map it covers. This is a feature all volumes provide, so if another volume already fills out the area, use that instead of adding a separate area naming volume.
[edit] Default values
| Property | Value |
|---|---|
| CollisionType | COLLIDE_CustomDefault |
[edit] Subobjects
[edit] BrushComponent0
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
No new values.
