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UE3:UTArmorPickup_Thighpads (UT3)
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| Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTArmorPickupFactory >> UTArmorPickup_Thighpads |
Contents |
- Package:
- UTGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Default values
| Property | Value |
|---|---|
| MaxDesireability | 1.0 |
| PickupMessage | "Thighpads" |
| PickupSound | SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Thighpads_Cue' |
| ShieldAmount | 30 |
[edit] Subobjects
[edit] ArmorParticles
Class: UTGame.UTParticleSystemComponent
Inherits from: UTArmorPickupFactory.ArmorParticles
No new values.
[edit] ArmorPickUpComp
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.ArmorPickUpComp
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Scale3D |
|
||||||||
| StaticMesh | StaticMesh'PICKUPS.ThighPads.Mesh.S_Pickups_ThighPads' | ||||||||
| Translation |
|
[edit] BaseMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.BaseMeshComp
No new values.
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTArmorPickupFactory.CollisionCylinder
No new values.
[edit] PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTArmorPickupFactory.PathRenderer
No new values.
[edit] PickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTArmorPickupFactory.PickupLightEnvironment
No new values.
[edit] Instance functions
[edit] AddShieldStrength
Overrides: UTArmorPickupFactory.AddShieldStrength
AddShieldStrength() add shield to appropriate P armor type.
[edit] CanUseShield
Overrides: UTArmorPickupFactory.CanUseShield
CanUseShield() returns how many shield units P could use
