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UE3:UTArmorPickup_Vest (UT3)

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Contents

Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Default values

Property Value
MaxDesireability 1.0
PickupMessage "Armor Vest"
PickupSound SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Chest_Cue'
ShieldAmount 50

[edit] Subobjects

[edit] ArmorParticles

Class: UTGame.UTParticleSystemComponent

Inherits from: UTArmorPickupFactory.ArmorParticles

No new values.

[edit] ArmorPickUpComp

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.ArmorPickUpComp

Property Value
StaticMesh StaticMesh'PICKUPS.Armor.Mesh.S_Pickups_Armor'
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

[edit] BaseMeshComp

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.BaseMeshComp

No new values.

[edit] CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTArmorPickupFactory.CollisionCylinder

No new values.

[edit] PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTArmorPickupFactory.PathRenderer

No new values.

[edit] PickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTArmorPickupFactory.PickupLightEnvironment

No new values.

[edit] Instance functions

[edit] AddShieldStrength

function AddShieldStrength (UTPawn P)

Overrides: UTArmorPickupFactory.AddShieldStrength

AddShieldStrength() add shield to appropriate P armor type.

[edit] CanUseShield

function int CanUseShield (UTPawn P)

Overrides: UTArmorPickupFactory.CanUseShield

CanUseShield() returns how many shield units P could use