Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTAttachment_Avril (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> UTWeaponAttachment >> UTAttachment_Avril |
Contents |
- Package:
- UTGameContent
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] LaserEffect
Type: ParticleSystemComponent
component for the laser effect
Default value: ParticleSystemComponent'LaserComp'
[edit] Default values
| Property | Value |
|---|---|
| MuzzleFlashLightClass | Class'UTGame.UTRocketMuzzleFlashLight' |
| WeapAnimType | EWAT_Stinger |
| WeaponClass | Class'UTGameContent.UTWeap_Avril_Content' |
[edit] Subobjects
[edit] LaserComp
Class: Engine.ParticleSystemComponent
| Property | Value |
|---|---|
| bAutoActivate | False |
| bUpdateComponentInTick | True |
| Template | ParticleSystem'WP_AVRiL.Particles.P_WP_AVRiL_TargetBeam' |
| TickGroup | TG_PostAsyncWork |
[edit] SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Animations | UTAnimNodeSequence'UTGameContent.Default__UTAttachment_Avril:SkeletalMeshComponent0.MeshSequenceA' | ||||||||
| AnimSets[0] | AnimSet'WP_AVRiL.Anims.K_WP_Avril_3P_Base' | ||||||||
| CullDistance | 5000.0 | ||||||||
| Rotation |
|
||||||||
| Scale | 1.1 | ||||||||
| SkeletalMesh | SkeletalMesh'WP_AVRiL.Mesh.SK_WP_Avril_3P_Mid' | ||||||||
| Translation |
|
[edit] Functions
[edit] Events
[edit] StopThirdPersonFireEffects
Overrides: UTWeaponAttachment.StopThirdPersonFireEffects
[edit] Other instance functions
[edit] AttachTo
Overrides: UTWeaponAttachment.AttachTo
Called on a client, this function Attaches the WeaponAttachment to the Mesh.
[edit] ThirdPersonFireEffects
Overrides: UTWeaponAttachment.ThirdPersonFireEffects
Spawn all of the effects that will be seen in behindview/remote clients. This function is called from the pawn, and should only be called when on a remote client or if the local client is in a 3rd person mode.
