I don't need to test my programs. I have an error-correcting modem.

UE3:UTAvoidMarker (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> Actor >> UTAvoidMarker

Contents

Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] CollisionCylinder

Type: CylinderComponent


Default value: CylinderComponent'Cylinder'

[edit] TeamNum

Type: byte


Default value: 255

[edit] Default values

Property Value
bCollideActors True
CollisionComponent CylinderComponent'Cylinder'
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'
Components[1] CylinderComponent'Cylinder'

[edit] Subobjects

[edit] Cylinder

Class: Engine.CylinderComponent

Property Value
CollideActors True
CollisionHeight 40.0
CollisionRadius 100.0

[edit] Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True

[edit] Functions

[edit] Native functions

[edit] GetTeamNum

simulated native function byte GetTeamNum ()

Overrides: Actor.GetTeamNum


[edit] Events

[edit] Touch

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Actor.Touch


[edit] Other instance functions

[edit] StartleBots

function StartleBots ()