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UE3:UTAvoidMarker (UT3)
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Contents |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] CollisionCylinder
Type: CylinderComponent
Default value: CylinderComponent'Cylinder'
[edit] TeamNum
Type: byte
Default value: 255
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| CollisionComponent | CylinderComponent'Cylinder' |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | SpriteComponent'Sprite' |
| Components[1] | CylinderComponent'Cylinder' |
[edit] Subobjects
[edit] Cylinder
Class: Engine.CylinderComponent
| Property | Value |
|---|---|
| CollideActors | True |
| CollisionHeight | 40.0 |
| CollisionRadius | 100.0 |
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
[edit] Functions
[edit] Native functions
[edit] GetTeamNum
simulated native function byte GetTeamNum ()
Overrides: Actor.GetTeamNum
[edit] Events
[edit] Touch
event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Actor.Touch
[edit] Other instance functions
[edit] StartleBots
function StartleBots ()
