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UE3:UTBotDecisionComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> UTBotDecisionComponent

Contents

Package: 
UTGame
This class in other games:
UDK

when this component gets triggered, it calls its owner UTBot's ExecuteWhatToDoNext() in its next tick this is so the AI's state code, timers, etc happen in TG_PreAsyncWork while the decision logic happens in TG_DuringAsyncWork

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] bTriggered

Type: bool