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UE3:UTBot (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> AIController >> UTBot |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Constants
[edit] MAXSTAKEOUTDIST
Value: 2000
[edit] ENEMYLOCATIONFUZZ
Value: 1200
[edit] TACTICALHEIGHTADVANTAGE
Value: 320
[edit] MINSTRAFEDIST
Value: 200
[edit] MINVIEWDIST
Value: 200
[edit] AngleConvert
Value: 0.0000958738
2*PI/65536
[edit] Properties
[edit] Property group 'UTBot'
[edit] OrderNames
Type: name
Array size: 16
Default value, index 0: 'Defend'
Default value, index 1: 'Hold'
Default value, index 2: 'ATTACK'
Default value, index 3: 'Follow'
Default value, index 4: 'Freelance'
Default value, index 10: 'ATTACK'
Default value, index 11: 'Defend'
Default value, index 12: 'Defend'
Default value, index 13: 'ATTACK'
Default value, index 14: 'ATTACK'
[edit] Internal variables
[edit] Default values
| Property | Value |
|---|---|
| bIsPlayer | True |
| Components[1] | UTBotDecisionComponent'TheDecider' |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: AIController.Sprite
No new values.
[edit] TheDecider
Class: UTGame.UTBotDecisionComponent
No new values.
[edit] Structs
[edit] EnemyPosition
Modifiers: native
Current velocity estimate (lagged) of tracked enemy
- Object.Vector Position
- Object.Vector Velocity
- float Time
[edit] Delegates
[edit] CustomActionFunc
[edit] Functions
[edit] Latent functions
[edit] LatentWhatToDoNext
encapsulates calling WhatToDoNext() and waiting for the tick-delayed decision making process to occur
[edit] WaitToSeeEnemy
[edit] Native functions
[edit] BuildSquadRoute
[edit] CanMakePathTo
[edit] FindBestInventoryPath
[edit] FindBestSuperPickup
[edit] FindPathToSquadRoute
[edit] Events
See UTBot events.
[edit] Other instance functions
[edit] States
See UTBot states.
