Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTCustomChar_Preview (UT3)
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- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Actor placed in level and used to preview different custom character combinations. Does not use skeletal mesh merging, so changing parts is quick.
[edit] Properties
[edit] Property group 'UTCustomChar_Preview'
[edit] AnimComp
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MyAnimComp'
[edit] ArmsComp
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MyArmsComp'
[edit] BootsComp
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MyBootsComp'
[edit] Character
Type: UTCustomChar_Data.CharacterInfo
Info about character currently being used.
Default value:
| Member | Value | ||||||
|---|---|---|---|---|---|---|---|
| AIData |
|
[edit] CharLightingChannels
Type: LightComponent.LightingChannelContainer
Used for easily setting
[edit] FacemaskComp
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MyFacemaskComp'
[edit] GogglesComp
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MyGogglesComp'
[edit] HeadComp
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MyHeadComp'
[edit] HelmetComp
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MyHelmetComp'
[edit] LShoPadComp
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MyLShoPadComp'
[edit] MergeState
Type: UTCustomChar_Data.CustomCharMergeState
[edit] RShoPadComp
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MyRShoPadComp'
[edit] TestMergeActor
Type: SkeletalMeshActor
[edit] TestMIC
Type: MaterialInstanceConstant
[edit] TestMIC2
Type: MaterialInstanceConstant
[edit] TestMIC3
Type: MaterialInstanceConstant
[edit] ThighsComp
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MyThighsComp'
[edit] TorsoComp
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MyTorsoComp'
[edit] UseForFaction
Type: string
In the char editor, used to find the right UTCustomChar_Preview for each faction.
[edit] Internal variables
[edit] FamilyAssets
Type: UTCharFamilyAssetStore
[edit] Default values
[edit] Subobjects
[edit] MyAnimComp
Class: Engine.SkeletalMeshComponent
| Property | Value | ||||
|---|---|---|---|---|---|
| Animations | AnimNodeSequence'UTGame.Default__UTCustomChar_Preview:AnimNodeSeq0' | ||||
| AnimSets[0] | AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' | ||||
| bEnableFullAnimWeightBodies | True | ||||
| bHasPhysicsAssetInstance | True | ||||
| BlockRigidBody | True | ||||
| HiddenGame | True | ||||
| RBChannel | RBCC_Untitled4 | ||||
| RBCollideWithChannels |
|
||||
| SkeletalMesh | SkeletalMesh'CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA' |
[edit] MyArmsComp
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| ParentAnimComponent | SkeletalMeshComponent'UTGame.Default__UTCustomChar_Preview:MyAnimComp' |
[edit] MyBootsComp
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| ParentAnimComponent | SkeletalMeshComponent'UTGame.Default__UTCustomChar_Preview:MyAnimComp' |
[edit] MyFacemaskComp
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| ParentAnimComponent | SkeletalMeshComponent'UTGame.Default__UTCustomChar_Preview:MyAnimComp' |
[edit] MyGogglesComp
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| ParentAnimComponent | SkeletalMeshComponent'UTGame.Default__UTCustomChar_Preview:MyAnimComp' |
[edit] MyHeadComp
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| ParentAnimComponent | SkeletalMeshComponent'UTGame.Default__UTCustomChar_Preview:MyAnimComp' |
[edit] MyHelmetComp
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| ParentAnimComponent | SkeletalMeshComponent'UTGame.Default__UTCustomChar_Preview:MyAnimComp' |
[edit] MyLShoPadComp
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| ParentAnimComponent | SkeletalMeshComponent'UTGame.Default__UTCustomChar_Preview:MyAnimComp' |
[edit] MyRShoPadComp
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| ParentAnimComponent | SkeletalMeshComponent'UTGame.Default__UTCustomChar_Preview:MyAnimComp' |
[edit] MyThighsComp
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| ParentAnimComponent | SkeletalMeshComponent'UTGame.Default__UTCustomChar_Preview:MyAnimComp' |
[edit] MyTorsoComp
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| ParentAnimComponent | SkeletalMeshComponent'UTGame.Default__UTCustomChar_Preview:MyAnimComp' |
[edit] Functions
[edit] Native functions
[edit] NotifyCharacterDataChanged
Notification when the character data has changed so the preview actor can update the data in-game.
[edit] SetCharacter
Set the entire preview character to a specified profile.
[edit] SetCharacterData
Sets the preview character's data to the specified char data struct.
[edit] SetPart
Set a particular part of the preview character, based on its short ID.
[edit] Events
[edit] OnSetCustomCharPart
Handler for 'SetCustomCharPart' kismet action *
[edit] OnSetCustomCharProfile
Handler for 'SetCustomCharCharacter' kismet action *
[edit] OnToggle
For testing merging - when toggled - create new merged skeletal mesh and assign to place SkeletalMeshActor.
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Tick
Overrides: Actor.Tick
