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UE3:UTDamageType internal variables (UDK)
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| Object >> DamageType >> UTDamageType (internal variables) |
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[edit] Internal variables
[edit] AlwaysGibDamageThreshold
Type: int
Minimum damage in one tick to always cause gibbing
Default value: 150
[edit] bBulletHit
Type: bool
[edit] bCauseConvulsions
Type: bool
[edit] bCausesBloodSplatterDecals
Type: bool
Whether or not this damage type can cause a blood splatter *
[edit] bComplainFriendlyFire
Type: bool
Whether teammates should complain about friendly fire with this damage type
Default value: True
[edit] bDestroysBarricades
Type: bool
If true, this type of damage blows up barricades
[edit] bDirectDamage
Type: bool
Default value: True
[edit] bDontHurtInstigator
Type: bool
if true, this damage type should never harm its instigator
[edit] bHeadGibCamera
Type: bool
whether getting gibbed with this damage type attaches the camera to the head gib
Default value: True
[edit] bLeaveBodyEffect
Type: bool
[edit] bOverrideHitEffectColor
Type: bool
if set, when taking this damage HUD hit effect is our HitEffectColor instead of the default
[edit] bSelfDestructDamage
Type: bool
[edit] bSeversHead
Type: bool
[edit] bSpecialDeathCamera
Type: bool
if set, UTPawn::Dying::CalcCamera() calls this DamageType's CalcDeathCamera() function to handle the camera
[edit] bThrowRagdoll
Type: bool
[edit] bUseTearOffMomentum
Type: bool
For ragdoll death. Add entirety of killing hit's momentum to ragdoll's initial velocity.
[edit] bVehicleHit
Type: bool
caused by vehicle running over you
[edit] CustomTauntIndex
Type: int
Custom taunt index for this damage type
Default value: -1
[edit] DamageBodyMatColor
Type: Object.LinearColor
Default value:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 0.0 |
| G | 0.0 |
| R | 10.0 |
[edit] DamageCameraAnim
Type: CameraAnim
camera anim played instead of the default damage shake when taking this type of damage
[edit] DamageOverlayTime
Type: float
Default value: 0.1
[edit] DamageWeaponClass
Information About the weapon that caused this if available
[edit] DamageWeaponFireMode
Type: int
[edit] DeathCameraEffectInstigator
Type: class<UTEmitCameraEffect>
Modifiers: protected
This is the Camera Effect you get when you cause from this Damage Type *
[edit] DeathCameraEffectVictim
Type: class<UTEmitCameraEffect>
Modifiers: protected
This is the Camera Effect you get when you die from this Damage Type *
[edit] DeathOverlayTime
Type: float
Default value: 0.1
[edit] DeathStatsName
Type: name
Name used for stats for deaths with this damage type
Default value: 'DEATHS_ENVIRONMENT'
[edit] GibPerterbation
Type: float
When gibbing, the chunks will fly off in random directions.
Default value: 0.06
[edit] GibThreshold
Type: int
Health threshold at which this damagetype gibs
Default value: -50
[edit] GibTrail
Type: ParticleSystem
Particle system trail to attach to gibs caused by this damage type GibTrail would normally be blood, but we only have robots now.
Default value: ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'
[edit] HitEffectColor
Type: Object.LinearColor
Default value:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 0.0 |
| G | 0.0 |
| R | 0.0 |
[edit] KillStatsName
Type: name
Name used for stats for kills with this damage type
Default value: 'KILLS_ENVIRONMENT'
[edit] MinAccumulateDamageThreshold
Type: int
Minimum damage in one tick to cause gibbing when health is below gib threshold
Default value: 50
[edit] NodeDamageScaling
Type: float
Damage scaling when hit warfare node/core
Default value: 1.0
[edit] PhysicsTakeHitMomentumThreshold
Type: float
magnitude of momentum that must be caused by this damagetype for physics based takehit animations to be used on the target
Default value: 250.0
[edit] RewardAnnouncementClass
Type: class<UTLocalMessage>
Default value: Class'UTGame.UTWeaponRewardMessage'
[edit] RewardAnnouncementSwitch
Type: int
Announcement switch for reward announcement.
[edit] RewardCount
Type: int
If > 0, how many kills of this type get you a reward announcement
[edit] RewardEvent
Type: name
Stats event associated with reward
[edit] SuicideStatsName
Type: name
Name used for stats for suicides with this damage type
Default value: 'SUICIDES_ENVIRONMENT'
[edit] XRayEffectTime
Type: float
