Mostly Harmless
UE3:UTDmgType_ScavengerBallCollision (UT3)
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Revision as of 14:40, 23 May 2008 by (Talk)
| Object >> DamageType >> UTDamageType >> UTDmgType_ScavengerBallCollision |
- Package:
- UTGameContent
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Default values
| Property | Value |
|---|---|
| AlwaysGibDamageThreshold | 80 |
| bArmorStops | False |
| bLocationalHit | False |
| DamageOverlayTime | 0.0 |
| DamageWeaponClass | Class'UTGameContent.UTVWeap_ScavengerGun' |
| DeathStatsName | 'EVENT_RANOVERDEATHS' |
| DeathString | "`o was mauled by `k's Scavenger." |
| FemaleSuicide | "`o mauled herself." |
| KDamageImpulse | 0.0 |
| KillStatsName | 'EVENT_RANOVERKILLS' |
| KImpulseRadius | 0.0 |
| MaleSuicide | "`o mauled himself." |
[edit] Static functions
[edit] SpawnHitEffect
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect
