Mostly Harmless
UE3:UTDroppedPickup (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> DroppedPickup >> UTDroppedPickup |
Contents |
- Package:
- UTGame
- Direct subclasses:
- UTDroppedItemPickup, UTRotatingDroppedPickup
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UT specific modifications to Pickup items.
PickupFactory should be used to place items in the level. This class is for dropped inventory, which should attach itself to this pickup, and set the appropriate mesh
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTDroppedPickup'
[edit] YawRotationRate
Type: float
Default value: 32768.0
[edit] Internal variables
[edit] bPickupable
Type: bool
EMP forces a pickup to be unusable until it lands
Default value: True
[edit] bRotatingPickup
Type: bool
[edit] MyLightEnvironment
Type: LightEnvironmentComponent
Default value: DynamicLightEnvironmentComponent'DroppedPickupLightEnvironment'
[edit] PickupMesh
Type: PrimitiveComponent
[edit] PickupParticles
Type: ParticleSystemComponent
[edit] StartScale
Type: float
[edit] Default values
| Property | Value |
|---|---|
| bDestroyedByInterpActor | True |
| Components[2] | DynamicLightEnvironmentComponent'DroppedPickupLightEnvironment' |
[edit] Subobjects
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: DroppedPickup.CollisionCylinder
No new values.
[edit] DroppedPickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AmbientGlow |
|
||||||||||
| bCastShadows | False | ||||||||||
| bDynamic | False |
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: DroppedPickup.Sprite
No new values.
[edit] Events
[edit] Landed
Overrides: DroppedPickup.Landed
[edit] PreBeginPlay
Overrides: Actor.PreBeginPlay
[edit] SetPickupMesh
Overrides: DroppedPickup.SetPickupMesh
Set Pickup mesh to use. Replicated through InventoryClass to remote clients using Inventory.DroppedPickup component as default mesh.
[edit] SetPickupParticles
Overrides: DroppedPickup.SetPickupParticles
Set Pickup particles to use. Replicated through InventoryClass to remote clients using Inventory.DroppedPickup component as default mesh.
[edit] States
[edit] FadeOut
[edit] FadeOut.BeginState
Overrides: DroppedPickup.FadeOut.BeginState
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
[edit] Pickup
Inherits from: DroppedPickup.Pickup
Modifiers: auto
[edit] Pickup.Landed
Overrides: Landed (global)
[edit] Pickup.ValidTouch
Overrides: DroppedPickup.Pickup.ValidTouch
