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UE3:UTEmitCameraEffect (UT3)

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UT3 Object >> Actor >> Emitter >> UTEmitCameraEffect
Package: 
UTGame
Direct subclasses:
UTEmitCameraEffect_BloodDrilling, UTEmitCameraEffect_BloodSplatter, UTEmitCameraEffect_OilSplatter, UTEmitCameraEffect_SlowVolume
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTEmitCameraEffect'[edit]

DistFromCamera[edit]

Type: float

Modifiers: protected

How far in front of the camera this emitter should live.

Default value: 90.0

Internal variables[edit]

Cam[edit]

Type: UTPlayerController

Modifiers: protected

Camera this emitter is attached to, will be notified when emitter is destroyed

Default values[edit]

Property Value
bDestroyOnSystemFinish True
bNetInitialRotation True
bNoDelete False
CollisionType COLLIDE_CustomDefault
LifeSpan 10.0

Subobjects[edit]

ArrowComponent0[edit]

Class: Engine.ArrowComponent

Inherits from: Emitter.ArrowComponent0

No new values.

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: Emitter.ParticleSystemComponent0

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Emitter.Sprite

No new values.

Functions[edit]

Native functions[edit]

UpdateLocation[edit]

native function UpdateLocation (const out Object.Vector CamLoc, const out Object.Rotator CamRot, float CamFOVDeg)

Given updated camera information, adjust this effect to display appropriately.

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Emitter.PostBeginPlay


Other instance functions[edit]

RegisterCamera[edit]

function RegisterCamera (UTPlayerController inCam)

Tell the emitter what camera it is attached to.