My program doesn't have bugs. It just develops random features.
UE3:UTEmit_HitEffect (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclasses:
- UTEmit_BloodSpray, UTEmit_BodyFlame, UTEmit_HeadShotBloodSpray, UTEmit_VehicleHit
- This class in other games:
- UDK
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Subobjects[edit]
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTEmitter.ParticleSystemComponent0
No new values.
Instance functions[edit]
AttachTo[edit]
PawnBaseDied[edit]
simulated function PawnBaseDied ()
Overrides: Actor.PawnBaseDied