My program doesn't have bugs. It just develops random features.
UE3:UTEmit_VehicleHit (UT3)
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Object >> Actor >> Emitter >> UTEmitter >> UTEmit_HitEffect >> UTEmit_VehicleHit |
Contents
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Subobjects[edit]
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTEmit_HitEffect.ParticleSystemComponent0
Property | Value |
---|---|
bOwnerNoSee | True |
Template | ParticleSystem'FX_VehicleExplosions.Effects.PS_Vehicle_DamageImpact' |