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UE3:UTEmitter (UT3)
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Contents |
- Package:
- UTGame
- Direct subclasses:
- UTEmit_HitEffect, UTEmit_OrbLinkEffect, UTEmit_PendingHeroEffectBlue, UTEmit_PendingHeroEffectRed, UTReplicatedEmitter
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Default values
| Property | Value |
|---|---|
| bDestroyOnSystemFinish | True |
| bNoDelete | False |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | ParticleSystemComponent'ParticleSystemComponent0' |
| LifeSpan | 7.0 |
[edit] Subobjects
[edit] ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: Emitter.ParticleSystemComponent0
| Property | Value |
|---|---|
| bOverrideLODMethod | True |
| LODMethod | PARTICLESYSTEMLODMETHOD_DirectSet |
| SecondsBeforeInactive | 0.0 |
[edit] Structs
[edit] DistanceBasedParticleTemplate
Modifiers: native
this is used for a few special cases where we wanted a completely new particle system at certain distances instead of just turning off an emitter or two inside a single one
- ParticleSystem Template
- the template to use
- float MinDistance
- the minimum distance all local players must be from the spawn location for this template to be used
[edit] Functions
[edit] Static functions
[edit] GetTemplateForDistance
static final function ParticleSystem GetTemplateForDistance (const out array<DistanceBasedParticleTemplate> TemplateList, Object.Vector SpawnLocation, WorldInfo WI)
utility function to select the best template from the passed in list the list is assumed to be in order from greatest distance to shortest distance
[edit] Events
[edit] SetTemplate
simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
Overrides: Emitter.SetTemplate
[edit] Other instance functions
[edit] SetLightEnvironment
function SetLightEnvironment (LightEnvironmentComponent Light)
