Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTGibSkeletalMeshComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> UTGibSkeletalMeshComponent |
Contents |
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[edit] Default values
| Property | Value | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| bCastDynamicShadow | False | ||||||||||||
| BlockRigidBody | True | ||||||||||||
| bNotifyRigidBodyCollision | True | ||||||||||||
| bUpdateSkelWhenNotRendered | False | ||||||||||||
| bUseAsOccluder | False | ||||||||||||
| CastShadow | False | ||||||||||||
| CollideActors | True | ||||||||||||
| CullDistance | 8000.0 | ||||||||||||
| PhysicsWeight | 1.0 | ||||||||||||
| RBCollideWithChannels |
|
||||||||||||
| ScriptRigidBodyCollisionThreshold | 5.0 |
