Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTJumpLiftExit (UDK)

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UDK Object >> Actor >> NavigationPoint >> LiftExit >> UTJumpLiftExit

Contents

Package: 
UTGame
This class in other games:
UT3


[edit] Default values

Property Value
bExitOnly True
ExtraCost 500

[edit] Subobjects

[edit] Arrow

Class: Engine.ArrowComponent

Inherits from: LiftExit.Arrow

Property Value
ReplacementPrimitive None

[edit] CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: LiftExit.CollisionCylinder

Property Value
ReplacementPrimitive None

[edit] PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: LiftExit.PathRenderer

Property Value
ReplacementPrimitive None

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: LiftExit.Sprite

Property Value
ReplacementPrimitive None

[edit] Sprite2

Class: Engine.SpriteComponent

Inherits from: LiftExit.Sprite2

Property Value
ReplacementPrimitive None

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] CanBeReachedFromLiftBy

function bool CanBeReachedFromLiftBy (Pawn Other)

Overrides: LiftExit.CanBeReachedFromLiftBy


[edit] WaitForLift

function WaitForLift (Pawn Other)

Overrides: LiftExit.WaitForLift


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