Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTJumpLiftExit (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> LiftExit >> UTJumpLiftExit |
Contents |
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Default values
| Property | Value |
|---|---|
| bExitOnly | True |
| ExtraCost | 500 |
[edit] Subobjects
[edit] Arrow
Class: Engine.ArrowComponent
Inherits from: LiftExit.Arrow
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: LiftExit.CollisionCylinder
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: LiftExit.PathRenderer
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: LiftExit.Sprite
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Sprite2
Class: Engine.SpriteComponent
Inherits from: LiftExit.Sprite2
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] CanBeReachedFromLiftBy
Overrides: LiftExit.CanBeReachedFromLiftBy
[edit] WaitForLift
function WaitForLift (Pawn Other)
Overrides: LiftExit.WaitForLift
