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UE3:UTParticleSystemComponent (UDK)
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| Object >> Component >> ActorComponent >> PrimitiveComponent >> ParticleSystemComponent >> UTParticleSystemComponent |
Contents |
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Special Particle system component that can handle rendering at a different FOV than the the world.
[edit] Properties
[edit] bHasSavedScale3D
Type: bool
Modifiers: public, const
[edit] FOV
Type: float
Modifiers: public, const
Used when a custom FOV is set to make sure the particles render properly using the custom FOV
[edit] SavedScale3D
Type: Object.Vector
Modifiers: public, const
[edit] Default values
| Property | Value |
|---|---|
| bOverrideLODMethod | True |
| LODMethod | PARTICLESYSTEMLODMETHOD_DirectSet |
[edit] Native functions
[edit] SetFOV
native final function SetFOV (float NewFOV)
This changes the FOV used for rendering the particle system component. A value of 0 means to use the default.
