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UE3:UTParticleSystemComponent (UDK)

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UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> ParticleSystemComponent >> UTParticleSystemComponent

Contents

Package: 
UTGame
This class in other games:
UT3

Special Particle system component that can handle rendering at a different FOV than the the world.

[edit] Properties

[edit] bHasSavedScale3D

Type: bool

Modifiers: public, const


[edit] FOV

Type: float

Modifiers: public, const

Used when a custom FOV is set to make sure the particles render properly using the custom FOV

[edit] SavedScale3D

Type: Object.Vector

Modifiers: public, const


[edit] Default values

Property Value
bOverrideLODMethod True
LODMethod PARTICLESYSTEMLODMETHOD_DirectSet

[edit] Native functions

[edit] SetFOV

native final function SetFOV (float NewFOV)

This changes the FOV used for rendering the particle system component. A value of 0 means to use the default.

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