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UE3:UTProj_Rocket (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> UTProjectile >> UTProj_Rocket |
- Package:
- UTGame
- Direct subclasses:
- UTProj_LoadedRocket, UTProj_SeekingRocket
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmbientSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Travel_Cue' | ||||||||
| bAttachExplosionToVehicles | False | ||||||||
| bCheckProjectileLight | True | ||||||||
| bWaitForEffects | True | ||||||||
| CheckRadius | 42.0 | ||||||||
| Damage | 100.0 | ||||||||
| DamageRadius | 220.0 | ||||||||
| DecalHeight | 128.0 | ||||||||
| DecalWidth | 128.0 | ||||||||
| ExplosionDecal | MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01' | ||||||||
| ExplosionLightClass | Class'UTGame.UTRocketExplosionLight' | ||||||||
| ExplosionSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue' | ||||||||
| LifeSpan | 8.0 | ||||||||
| MaxSpeed | 1350.0 | ||||||||
| MomentumTransfer | 85000.0 | ||||||||
| MyDamageType | Class'UTGame.UTDmgType_Rocket' | ||||||||
| ProjectileLightClass | Class'UTGame.UTRocketLight' | ||||||||
| ProjExplosionTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion' | ||||||||
| ProjFlightTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketTrail' | ||||||||
| RotationRate |
|
||||||||
| Speed | 1350.0 |
[edit] Subobjects
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: UTProjectile.PostBeginPlay
When this actor begins its life, play any ambient sounds attached to it
