Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTTabPage (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage

Contents

Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber
Direct subclasses:
UTTabPage_MidGame, UTUIPanel_SingleMap, UTUITabPage_GameModeSelection, UTUITabPage_MOTD, UTUITabPage_MapSelection, UTUITabPage_Mutators, UTUITabPage_Options, UTUITabPage_ServerBrowser
This class in other games:
UT3


[edit] Properties

[edit] bRequiresTick

Type: bool

If true, this object require tick

[edit] Subobjects

[edit] WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UITabPage.WidgetEventComponent

No new values.

[edit] Delegates

[edit] OnTick

delegate OnTick (float DeltaTime)


[edit] Instance functions

[edit] CloseParentScene

function CloseParentScene ()

Closes the parent Scene

[edit] GetButtonBar

function UTUIButtonBar GetButtonBar ()

Wrapper for getting a reference to the scene's button bar.

[edit] HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

[edit] OnChildRepositioned

function OnChildRepositioned (UIScreenObject Sender)


[edit] SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Callback allowing the tabpage to setup the button bar for the current scene.