Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTTabPage (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage |
Contents |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- Direct subclasses:
- UTTabPage_MidGame, UTUIPanel_SingleMap, UTUITabPage_GameModeSelection, UTUITabPage_MOTD, UTUITabPage_MapSelection, UTUITabPage_Mutators, UTUITabPage_Options, UTUITabPage_ServerBrowser
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] bRequiresTick
Type: bool
If true, this object require tick
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UITabPage.WidgetEventComponent
No new values.
[edit] Delegates
[edit] OnTick
[edit] Instance functions
[edit] CloseParentScene
Closes the parent Scene
[edit] GetButtonBar
Wrapper for getting a reference to the scene's button bar.
[edit] HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
[edit] OnChildRepositioned
[edit] SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.
