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UE3:UTTeamStaticMesh (UT3)
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| Object >> Actor >> StaticMeshActorBase >> StaticMeshActor >> UTTeamStaticMesh |
Contents |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTTeamStaticMesh'
[edit] NeutralMaterial
Type: Material
material used when not owned by a team or when the TeamMaterials array doesn't contain an entry for the requested team
[edit] TeamMaterials
Type: array<MaterialInterface>
material used when owned by a team
[edit] Default values
| Property | Value |
|---|---|
| BlockRigidBody | False |
| bStasis | True |
| bStatic | False |
| CollisionType | COLLIDE_CustomDefault |
[edit] Subobjects
[edit] StaticMeshComponent0
Class: Engine.StaticMeshComponent
Inherits from: StaticMeshActor.StaticMeshComponent0
No new values.
[edit] Functions
[edit] Events
[edit] PreBeginPlay
simulated event PreBeginPlay ()
Overrides: StaticMeshActor.PreBeginPlay
[edit] Other instance functions
[edit] SetTeamNum
simulated function SetTeamNum (byte NewTeam)
