Always snap to grid

UE3:UTTranslocatorReachSpec (UT3)

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UT3 Object >> ReachSpec >> AdvancedReachSpec >> UTTrajectoryReachSpec >> UTTranslocatorReachSpec

Contents

Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] CachedVelocity

Type: Object.Vector

used for rendering paths

[edit] OriginalGravityZ

Type: float

Gravity at the time RequiredJumpZ was calculated, to adjust it for gravity changes (lowgrav mutator, etc)

[edit] RequiredJumpZ

Type: float

required jump Z velocity to reach this path without a translocator, or 0 if it is impossible to reach without one