Always snap to grid
UE3:UTTranslocatorReachSpec (UT3)
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| Object >> ReachSpec >> AdvancedReachSpec >> UTTrajectoryReachSpec >> UTTranslocatorReachSpec |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] CachedVelocity
Type: Object.Vector
used for rendering paths
[edit] OriginalGravityZ
Type: float
Gravity at the time RequiredJumpZ was calculated, to adjust it for gravity changes (lowgrav mutator, etc)
[edit] RequiredJumpZ
Type: float
required jump Z velocity to reach this path without a translocator, or 0 if it is impossible to reach without one
