My program doesn't have bugs. It just develops random features.
UE3:UTUIDataStore_MenuItems (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_GameResource >> UTUIDataStore_MenuItems |
Contents |
- Package:
- UTGame
- Implemented interfaces:
- UIListElementCellProvider, UIListElementProvider
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Inherited version of the game resource datastore that has UT specific dataproviders.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] EnabledMutators
Array of enabled mutators, the available mutators list will not contain any of these mutators.
[edit] GameModeFilter
Type: int
Current game mode to filter by.
Default value: 2
[edit] MapCycle
Array of maps, the available maps list will not contain any of these maps.
[edit] WeaponPriority
Priority listing of the weapons, index 0 being highest priority.
[edit] Default values
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| ElementProviderTypes[0] |
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| ElementProviderTypes[4] |
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| ElementProviderTypes[5] |
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| ElementProviderTypes[6] |
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| ElementProviderTypes[7] |
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| ElementProviderTypes[8] |
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| ElementProviderTypes[9] |
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| ElementProviderTypes[10] |
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| ElementProviderTypes[11] |
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| Tag | 'UTMenuItems' | ||||||
| WriteAccessType | ACCESS_WriteAll |
[edit] Functions
[edit] Static native functions
[edit] GetAllResourceDataProviders
finds all UIResourceDataProvider objects defined in all .ini files in the game's config directory static and script exposed to allow access to map/mutator/gametype/weapon lists outside of the menus
[edit] Native functions
[edit] FindValueInProviderSet
Attempts to find the index of a provider given a provider field name, a search tag, and a value to match.
Returns:
- Returns the index of the provider or INDEX_NONE if the provider wasn't found.
[edit] GetProviderCount
Returns:
- Returns the number of providers for a given field name.
[edit] GetProviderSet
Attempts to retrieve all providers with the specified provider field name.
Parameters:
- ProviderFieldName - Name of the provider set to search for
- OutProviders - A set of providers with the given name
Returns:
- TRUE if the set was found, FALSE otherwise.
[edit] GetValueFromProviderSet
Attempts to find the value of a provider given a provider cell field.
Returns:
- Returns true if the value was found, false otherwise.
[edit] IsProviderFiltered
Returns:
- Whether or not the specified provider is filtered or not.
