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UE3:UTUIDynamicOptionList (UT3)
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| Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTUIOptionList >> UTUIDynamicOptionList |
Contents |
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Version of UTUIOptionList which allows you to add options at runtime, but which doesn't use data providers
[edit] Properties
[edit] DynamicOptionTemplates
Type: array<DynamicMenuOption>
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIOptionList.WidgetEventComponent
No new values.
[edit] Structs
[edit] DynamicMenuOption
Modifiers: native
- name OptionName
- The name used to identify the menu option
- UTUIDataProvider_MenuOption.EUTOptionType OptionType
- Name of the option set that this option belongs to
- name RequiredGameMode
- Game mode required for this option to appear
- string FriendlyName
- Friendly name which is displayed to the player (should be localized before assigment)
- string Description
- Description of the option (should also be localized)
- bool bEditableCombo
- Whether or not the options presented to the user are the only options they can choose from
- bool bNumericCombo
- Whether or not the combobox is numeric
- int EditBoxMaxLength
- Maximum length of the editbox property
- UIEditBox.EEditBoxCharacterSet EditboxAllowedChars
- The allowed character set for editboxes
- UIRoot.UIRangeData RangeData
- Range data for the option, only used if its a slider type
- bool bKeyboardOrMouseOption
- Whether the option is a keyboard or mouse option
- bool bOnlineOnly
- Whether the option is an online only option or not
- bool bOfflineOnly
- Whether the option is an offline only option or not
[edit] Delegates
[edit] OnSetupOptionBindings
delegate OnSetupOptionBindings ()
[edit] Functions
[edit] Events
[edit] SetupOptionBindings
event SetupOptionBindings ()
Overrides: UTUIOptionList.SetupOptionBindings
Sets up the option bindings.
[edit] Other instance functions
[edit] GetDynamicOptionIndexByName
[edit] GetDynamicOptionIndexByObject
[edit] RefreshAllOptions
function RefreshAllOptions ()
Overrides: UTUIOptionList.RefreshAllOptions
Refreshes the value of all of the options by having them pull their options from the datastore again.
