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UE3:UTUIPanel_MapCycle (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUIPanel_MapCycle

Contents

Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber
No known subclasses.

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

UI scene that allows the user to setup a map cycle.

[edit] Constants

[edit] MANUAL_LIST_REFRESH_DATABINDING_INDEX

Value: 50


[edit] Properties

[edit] AvailableList

Type: UIList

Modifiers: transient

List of available maps.

[edit] DescriptionLabel

Type: UILabel

Modifiers: transient

Label describing the currently selected map.

[edit] EnabledList

Type: UIList

Modifiers: transient

List of enabled maps.

[edit] LastFocused

Type: UIList

Modifiers: transient

The last focused UI List.

[edit] ListBackground_Available

Type: UIImage

Modifiers: transient


[edit] ListBackground_Enabled

Type: UIImage

Modifiers: transient


[edit] LoadedMapList

Type: UTMapList

Modifiers: transient

If the mapcycle has been loaded from a named maplist, reference it here

[edit] MenuDataStore

Type: UTUIDataStore_MenuItems

Modifiers: transient

Reference to the menu datastore

[edit] NumPlayersLabel

Type: UILabel

Modifiers: transient

Label for the number of players the maps supports.

[edit] ShiftDownButton

Type: UIButton

Modifiers: transient


[edit] ShiftDownLabel

Type: UILabel

Modifiers: transient


[edit] ShiftLeftImage

Type: UIImage

Modifiers: transient


[edit] ShiftRightImage

Type: UIImage

Modifiers: transient

Arrow images.

[edit] ShiftUpButton

Type: UIButton

Modifiers: transient

Reference to the shift up and down buttons.

[edit] ShiftUpLabel

Type: UILabel

Modifiers: transient

Shift up/down label callouts.

[edit] Subobjects

[edit] WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTTabPage.WidgetEventComponent

No new values.

[edit] Delegates

[edit] OnMapSelected

delegate OnMapSelected ()

Delegate for when the user selects a map on this page.

[edit] Functions

[edit] Events

[edit] PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Post initialization event - Setup widget delegates.

[edit] Other instance functions

See UTUIPanel_MapCycle instance functions.

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