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UE3:UTUIScene_SaveProfile (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_SaveProfile |
Contents |
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[edit] Properties
[edit] bProfileSaved
Type: bool
Modifiers: transient
[edit] bShutdown
Type: bool
Modifiers: transient
[edit] bUseTimedClose
Type: bool
Modifiers: transient
If true, then use the elapsed time to close the save message
[edit] MinOnScreenTime
Type: float
Modifiers: transient
[edit] OnScreenTime
Type: float
Modifiers: transient
[edit] PlayerIndexToSave
Type: int
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| SceneInputMode | INPUTMODE_Simultaneous |
| SceneRenderMode | SPLITRENDER_Fullscreen |
[edit] Subobjects
[edit] SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene.SceneEventComponent
No new values.
[edit] Delegates
[edit] OnSaveFinished
delegate OnSaveFinished ()
[edit] Functions
[edit] Events
[edit] PerformSave
event PerformSave ()
[edit] PostInitialize
event PostInitialize ()
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
[edit] ShutDown
event ShutDown ()
[edit] Other instance functions
[edit] KillInput
function bool KillInput (const out UIRoot.InputEventParameters EventParms)
[edit] OnSaveProfileComplete
function OnSaveProfileComplete (bool bWasSuccessful)
Called when the save has completed the async operation
Parameters:
- bWasSuccessful - whether the save worked ok or not
