Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUIScene_TimedTutorialMessage (UT3)
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| Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_TimedTutorialMessage |
Contents |
- Package:
- UTGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] bFinished
Type: bool
Modifiers: transient
[edit] MessageText
Type: UILabel
Modifiers: transient
[edit] OnTime
Type: float
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRenderScene | True |
| bDisplayCursor | False |
| bPauseGameWhileActive | False |
| SceneInputMode | INPUTMODE_None |
| SceneRenderMode | SPLITRENDER_Fullscreen |
[edit] Subobjects
[edit] SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene.SceneEventComponent
No new values.
[edit] Functions
[edit] Events
[edit] PostInitialize
event PostInitialize ()
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
[edit] Other instance functions
[edit] AnimEnd
Overrides: UTUIScene.AnimEnd
Called when an animation on this scene has finished.
[edit] SetValue
function SetValue (string Text)
