I'm a doctor, not a mechanic
UE3:UTUITabPage_Chat (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_Chat |
Contents |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] ChatEdit
Type: UIEditBox
Modifiers: transient
[edit] ChatPanel
Type: UIPanel
Modifiers: transient
[edit] ChatText
Type: UILabel
Modifiers: transient
[edit] ConsoleTextCnt
Type: int
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| OnTick | TabTick |
| bRequiresTick | True |
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage_MidGame.WidgetEventComponent
No new values.
[edit] Functions
[edit] Events
[edit] PostInitialize
event PostInitialize ()
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
[edit] Other instance functions
[edit] EditBoxSubmit
[edit] PreRenderCallBack
function PreRenderCallBack ()
[edit] TabTick
function TabTick (float DeltaTime)
This tab is being ticked
