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UE3:UTUITabPage_DynamicOptions (UT3)
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| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_DynamicOptions |
Contents |
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Version of UTUITabPage_Options which allows you to add options at runtime, but which doesn't used ata providers
[edit] Properties
[edit] DynOptionList
Type: UTUIDynamicOptionList
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUITabPage_Options.WidgetEventComponent
No new values.
[edit] Functions
[edit] Events
[edit] PostInitialize
Overrides: UTUITabPage_Options.PostInitialize
Post initialization event - Setup widget delegates.
[edit] Other instance functions
[edit] ConditionallyAppendKeyboardButton
Overrides: UTUITabPage_Options.ConditionallyAppendKeyboardButton
Appends a keyboard button to the buttonbar if we are on PS3 and a editbox option is selected.
[edit] OnOptionList_OptionFocused
Overrides: UTUITabPage_Options.OnOptionList_OptionFocused
Callback for when an option is focused, by default tries to set the description label for this tab page.
[edit] OnResetToDefaults_Confirm
Overrides: UTUITabPage_Options.OnResetToDefaults_Confirm
(Description copied from UTUITabPage_Options.OnResetToDefaults_Confirm)
Callback for the reset to defaults confirmation dialog box.
Parameters:
- SelectionIdx - Selected item
- PlayerIndex - Index of player that performed the action.
[edit] OnShowKeyboard
Overrides: UTUITabPage_Options.OnShowKeyboard
Shows the onscreen keyboard using the currently selected option as a target.
