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UE3:UTUITabPage_InGameFriends (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_InGameFriends

Contents

Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] FriendsList

Type: UIList

Modifiers: transient


[edit] MidGameOwner

Type: UTUIScene_MidGameMenu

Modifiers: transient


[edit] Subobjects

[edit] WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTTabPage_MidGame.WidgetEventComponent

No new values.

[edit] Functions

[edit] Events

[edit] PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Post initialization event - Setup widget delegates.

[edit] Other instance functions

[edit] GetCurrentFriendNetId

function bool GetCurrentFriendNetId (out OnlineSubsystem.UniqueNetId FriendNetId)

Gets the netid for the currently selected friend.

Parameters:

  • FriendNetId - Object to store netid in.

Returns:

TRUE if a netid was found, FALSE otherwise.

[edit] GetCurrentFriendNick

function bool GetCurrentFriendNick (out string FriendNick)

Gets the nickname for the currently selected friend.

Parameters:

  • FriendNick - String to store nickname in.

Returns:

TRUE if a nickname was found, FALSE otherwise.

[edit] OnButtonBar_Details

function bool OnButtonBar_Details (UIScreenObject InButton, int PlayerIndex)


[edit] OnDetails

function OnDetails ()

Shows the details screen for the player.

[edit] OnFriendsList_SubmitSelection

function OnFriendsList_SubmitSelection (UIList Sender, optional int PlayerIndex)

Called when the user submits the current list index.

Parameters:

  • Sender - the list that is submitting the selection

[edit] OnFriendsList_ValueChanged

function OnFriendsList_ValueChanged (UIObject Sender, optional int PlayerIndex)

Callback for when the user changes the currently selected list item.

[edit] OnSceneDeactivated

function OnSceneDeactivated (UIScene DeactivatedScene)


[edit] SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTTabPage.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.

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