Cogito, ergo sum
UE3:UTUITabPage_InGameFriends (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_InGameFriends |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] FriendsList
Type: UIList
Modifiers: transient
[edit] MidGameOwner
Type: UTUIScene_MidGameMenu
Modifiers: transient
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage_MidGame.WidgetEventComponent
No new values.
[edit] Functions
[edit] Events
[edit] PostInitialize
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
[edit] Other instance functions
[edit] GetCurrentFriendNetId
Gets the netid for the currently selected friend.
Parameters:
- FriendNetId - Object to store netid in.
Returns:
- TRUE if a netid was found, FALSE otherwise.
[edit] GetCurrentFriendNick
Gets the nickname for the currently selected friend.
Parameters:
- FriendNick - String to store nickname in.
Returns:
- TRUE if a nickname was found, FALSE otherwise.
[edit] OnButtonBar_Details
[edit] OnDetails
Shows the details screen for the player.
[edit] OnFriendsList_SubmitSelection
Called when the user submits the current list index.
Parameters:
- Sender - the list that is submitting the selection
[edit] OnFriendsList_ValueChanged
Callback for when the user changes the currently selected list item.
[edit] OnSceneDeactivated
[edit] SetupButtonBar
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.
